You also get the huge boon of so much extra gold. This brought my ac to a respectable 26 and 30 with shield. But to get around the lower AC issue I took extra arcana then spell blending (the arcana where you pick up to two lower level wizard spell and add them to your spell book as Magus spells)to learn Mage Armor and Darkvision. so many d6's so many.Īnyway I found the lower AC an issue in this campaign since our GM started an arms race/play ultra fast and loose with the rules with us (which as a player you can never win) and as such the game just fell apart. So much damage potential when you crit with a +2 Keen shocking scimitar spellstriking with shocking grasp especially when you can drop 2 arcane points to make it a x3 multiplier. I went dervish dance and focused on int and dex. I had one of these is a homebrew game I played. Now I need to kill my primary so I can roll my magus into full time use. Scimitars and even katanas (for that traditional kensai feel) are both just fine. You can select any one-handed slashing weapon or the rapier or the swordcane (both of which are piercing and otherwise would not qualify). I like the idea of the Aldori Dueling sword for the up in damage but some DM's might not go for it. I thought the samething however the Bladebound says that the blades are rapiers or swordcanes, and the dervish calls for the scimitar. i would ko creatures whil our paladin and sorcerer took twice as long. Not sure if u have played the Suikoden series, but when i made mine i was going for "Deathblow" George Prime. The only real issue is everyone else at the table making Bleach references when i attack. (in one combat i OHKO'd a T-rex using this guy.) The reduced arcana points hurt some, but you also have less things to spend it on due to kensai removing some arcanas.Īll together, I had a lot of fun playing as as robe wearing death dealer. I was level 8, yet in combat my sword would easily become a +5 keen with just a swift action. My primary Damage output came from combining the bladebound and normal magus weapon enhancing arcanas. It gave me improved Str, armor, extra natural attacks, and flight. One of the best spells I found myself using was monstrous physique 1, turning into a gargoyle. The spellcasting loss is not that big a deal, i still have enough spell slots to load up useful spells like shocking grasp, but I found it beter to focus on buff spells rather than blasts. In addition, i have the best initiative and AC, dispite not wearing armor due to kensai bonuses. I took a katana as my weapon and it makes me the partys best damage dealer. I have been playing this combo in a homebrew campaign and i find it to be quite powerful. ![]() My concern is our ranged attack options, we probably need a good wand or something. ![]() I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly. ![]() I am in favor of this class mix, I have not played a magus of any kind though.
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